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Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
4
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Posted - 2011.11.10 00:33:00 -
[1] - Quote
Definitely PI need allot of changes! an CCP can take allot of things from here =D! |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
4
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Posted - 2011.11.10 14:20:00 -
[2] - Quote
Dreadnoughts could have a Planetary Attack drone bay!! each drone "capsule" are trowed and when it reaches the ground, opens and some drones emerge from it! also carriers and titans could deploy large attack turrets!! and small ships could deploy soldier capsules that allow Dust players to enter combat from different spots... A force recon or some new type of ship could deploy Covert ops dust commandos capsules... this would be awesome!!! Allot of possibilities!!!!! |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
4
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Posted - 2011.11.11 00:09:00 -
[3] - Quote
Asuka Solo wrote:If this topic can make 3 pages of positive responses and/or another 30 odd likes... I will be posting it over in the Assembly Hall with some additions.
Then spam every PI alliance in Eve hoping to garner enough support to push it to the top of the next CSM refocus list.
Count me in
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Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
4
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Posted - 2011.11.11 00:17:00 -
[4] - Quote
Burseg Sardaukar wrote:Ingvar Angst wrote:Screw this. I don't log on to spend hours doing PI. I do it to fuel my pos and put a little extra isk in the pocket.
Making things more complicated for the sake of making things more complicated benefits noone ultimately. Besides, how in the hell do you expect these populations centers to pop up in a wormhole? Yeah, civilians will realltechnically "y go for that... The idea keeps the simplicity you currently use, but adds much more depth to those wanting more from planets (as was advertised with the original launch of Tyrannis). Also, technically, how do customs offices get into wormhole space? They shouldn't exist either... But I don't see why population centers couldn't develop in wspace.
Fixed: Custom offices don't get there anymore... you will have to build them there...
So time to build star-gates? for the planetary migration!
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Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
9
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Posted - 2011.11.16 05:30:00 -
[5] - Quote
Well, based on eve lore...
Space bending:
if HUGE and expensive: don't spend fuel and can transport big ships from one "stargate" to another.
IF Small: (Covert ops, Titan and Jump bridges) Spend isotopes to stabilize the wormhole and can only open to a target cynosural field.
If Natural: Have a limited amount of mass that can travel trough it. And have unpredictable range ( The less the stability the smaller it is..)
So if a Planetary stargate would be possible the most common ones would be Small close-range and Expensive.
So, In Wh-Space the Clonning and then jump-cloning the civilians would be the best procedure to increase population, although expensive. |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
9
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Posted - 2011.11.16 20:47:00 -
[6] - Quote
Mapets wrote: Nice ideea about the PI , not so thrilled about all the planetary stargate thing tho, would make a preaty big part of eve mecanics useless ( cyno, titan bridge , the use for carriers to move ships to campaign locations and not to mention the clone jumping). However, the dust interaction to eve requires that PI neads this 'upgrade' or at least something verry similar. But... for it to be desired and rly have a positive impact in eve , other then creating another gaming world within the eve universe limited to only players that are borred of spinning the ship in hangar and influenced only by those with dreds/titans, the majority of eve players must have a benefit if not a need for it...... and for that i have a thought... As the development of planet colonies/cities wil require and deal with planetary population, development indexes, growth and soo on, why not also add a more direct interaction to the curent eve gameplay and also populate that witch eve players play with mostly .... like the ships ?!... A ship just bought to have a volunteer crew untrained and soo unable to bring the ship to full atributes (like only 75% shield/cap recharge and maby even cpu/powergrid reduction , say only 95% ). A player or member of corp/ally that manages planets to be able to train on civilian flight academy structures ship crews of diferent competence lvls up to say lvl5 on a fully upgraded academy ( maxed crew to bring a ship to +125% ship shield/cap regen and say 105% cpu/powergrid), and be able to sell the trained personel to other players visiting the planet. Limiting access to the planet via personal/corp/ally standings like stations in 0.0 do atm and also have every purchase of crew take the nr from planet population so unable to hire the compleate crew for say 2 titans from 1 planet. This would add the new crew nr and crew competence attributes to all ships in eve, i'm tinking most players in eve wanderd why the ships have soo many lights/windows on them if only the own character is inside no ? :)
In fact, in the lore, the capsuler is not the only one inside the ship, the crew is there for maintenance duties, and how do they get there? When you assemble the ship they are recruited from the Stations / SMA / Outposts / Capital ship population. But as you are an Allmight demigod capsuler you just don't care about them, and your ship can go well without maintenance, so you can launch a ship into space with 1% of the crew and it still will work for a good fine... but offcoures if you enter an other station your ship will automatically recruit what more is needed for you...
The same is said about the Outposts / POS / Custom-Ofices / Comand center population they are there (Inside the modules and pices) they are counted as part of the volume...
So if start taking hull damage you also loses part of your crew, and when you overheat a module you will possible kill some too...
And when you kill a pirate batleship... Thousands of deaths!!! when you kill a floating structure just to see what will drop, thousands of deaths, that is what a capsuler is.... A immortal Demigod of Death...
Also all the main functions of the ship are on the capsule's will, the crew is not an efficiency factor ...
So i don't think that the population of the planets will be a main concern since you can say that they are all inside the ship along the 1000m-¦ of the command center, and the rest is just clonned or fly from your ship or from somewhere to the planet when you enter the planetary view... most of the hard work are for the drones and nanites...
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Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
14
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Posted - 2011.11.23 04:48:00 -
[7] - Quote
We absolutely need a new PI system for now!!!! hurry up with dust DEVS!!! and hurry up with PI!!!! |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
18
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Posted - 2011.12.07 06:31:00 -
[8] - Quote
+417231451233 to this topic! I cant W8 to see if dust will take some ideas from here or not... |

Alx Warlord
The Scope Gallente Federation
153
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Posted - 2012.09.04 21:02:00 -
[9] - Quote
Dust messed things up here... time for a review PI 3.0 ? [Discussion] - New POS System (Construction Block Built - Starbasecraft) |

Alx Warlord
Security Task Force
171
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Posted - 2012.10.03 20:26:00 -
[10] - Quote
Souisa wrote:How do these mini games tie into the general EVE experience? :) Dont you think its a little too NPC and singleplayer oriented?
ugh zug wrote:regardless of the op's suggestions PI really does need iteration because its boring. minigame is a lie.
And why can't we have different games inside EVE? so everyone would have a thing to like in here.... [Discussion] - New POS system ( Construction Block Built - Starbasecraft) <<< Please CCP read this! |
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